![]() You can test how your scripts behave with multiple players without needing more than one PC or multiple copies of the game! We recommend that you set the game to windowed mode in the settings for multiplayer tests. You can also set VS Code to break on exceptions, allowing you to inspect variables at the moment where an exception occurs. The debug console from VS Code should now be connected. Save the new config, and press “Start debugging” (the green arrow next to the config button). If you want to use the VS Code console or debugger, you have to configure the connection: go to the Debugger (bug icon in on the left), then open your launch.json by clicking on the small gear on the upper left. You can now use the Chrome Dev Tools console in addition to the in-game console! Both have access to the same JavaScript context. Once the inspector protocol is running, you can connect the Chrome Dev Tools by going to the following URL in Chrome: devtools://devtools/bundled/inspector.html?v8only=true&ws=localhost:9229. You can run the command from the console or from a script, but remember that you should remove it from your scripts before you upload your package. Or maybe you are used to the feature-packed JavaScript consoles of the Chrome Browser or VS Code? No problem! Tabletop Playground supports the V8 inspector protocol to connect external applications.įirst, you have to execute world.startDebugMode(). When your scripts get more complex, you may want a way to step through your code in order to find errors. RefObject.someValue = 1 Debugging and external consoles private value for each game object running this script For example, you can import the whole API by writing const tp = Alternatively, you can directly import what you need, for example const = shared by all game objects running this object script To interact with Tabletop Playground in your scripts, you need to import the API. Your scripts need to be located in the “Scripts” subfolder of your package (find your packages in your in your install directory under TabletopPlayground/PersistentDownloadDirs, or click the folder icon in the editor window for your package to open the “Templates” subfolder of the package). If you already have scripting experience using Lua, one of our community members has written a guide to help you get up to speed with JavaScript in Tabletop Playground quickly: Writing scripts If you’d rather jump right in, you can start with the tutorial at Īn example scripting project can be found at. This article contains basic information about how scripting works and what tools you can use. You can also use a JavaScript console while creating states in the editor, or even while hosting a game! ![]() There are multiple ways of using JavaScript in TabletopPlayground: you can attach scripts to in-game objects, object templates, or globally to a game state. But ymmv.You can enhance your packages by programming in JavaScript. I happen to believe that Wehrle’s thesis is overtly anti-colonial far from celebrating Great Britain’s despoiling of the Asian subcontinent, John Company 2nd Ed explicitly games out the rot at the heart of the enterprise–not in a sensational or exploitative way, but so as to educate those interested in the roots of modern racism so that moving forward we can, I hope, avoid making the same mistakes. ![]() Then I knew I had better snag a copy of the Second Edition of John Company, too. I bought the first edition of John Company on the strength of the first edition of Pax Pamir–but then I saw what he did with the Second Edition of PP, burning a game to the ground to build it up better and more reflective of his true vision of the story the game had to tell. I so admire and respect his takes on tackling complex and problematic historical themes–not to mention the games themselves. I would basically look at any historical game Cole Wehrle would take the trouble to design. So when PHALANX announced they would be transposing the system to the Eastern Front, which also happened to be amenable to a three-player treatment (coincidence? I think not), I was on board immediately. Such an elegant and unusual design–designed optimally for three players, each co-operating to push the Germans back but also out for personal glory. It almost worked, but fortunately for us the Wehrmacht, like Napoleon’s armies on 1812, could not cope with Mother Russia’s punishing winters. So if I’ve gamed it before, why back yet another version? Because PHALANX Games’ 2014 game Race to the Rhine was one of the few that looked at modern war through the lens of logistics–in that case looking at the 1944 dash from the D-Day beach-heads to the German homeland. I’ve played easily a dozen games covering the Barbarossa Campaign, Germany’s surprise three-pronged stab against the unprepared Soviet army in the fall of 1941 hoping to knock the USSR out of the war.
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