There must be a hundred different noises for bullets hitting different kinds of material, from sandbags to corrugated iron to wire fencing. ![]() Rising Storm wasn’t exactly lacking in this area either, but Insurgency is on another level. Where Insurgency has the edge on Rising Storm is in its audio/visual design. At the top of your team’s tree is the Commander, who can use binoculars to call in various kinds of support ranging from helicopter gunships to pummelling artillery. You can have as many vanilla riflemen as you want, but only one sniper and a couple of heavy machine-gunners. The unranked multi splits up two teams of 16 players into several soldier classes. In terms of play, Insurgency’s closest neighbour is Tripwire’s Rising Storm. The unranked multiplayer offers its own variants of team deathmatch and objective-based modes, while the ranked multiplayer is a purist 5v5 twitch-out. There’s a cooperative mode that sees you join up with other players against AI enemies, alongside ranked and unranked multiplayer modes. Instead, Sandstorm offers three courses of multiplayer. The only downside to this mission is the rather sluggish AI, which I suspect to be the reason behind Sandstorm’s lack of a broader single-player campaign. ![]() Commencing with you alone in the streets of a nondescript middle-eastern town, it gradually scales up to a defensive battle against a platoon of Insurgents as they attempt to cross a bridge. The closest you get is a brief single-player tutorial mission, which happens to be one of the best tutorial missions I’ve ever played. ![]() On launch, however, there is no story mode. It sounded amazing, a hybrid of Call of Duty and ArmA III with a character-driven core. In it, you played a female leader of an Iraqi militia who seeks to take back her home town from hostile Insurgents. A couple of years ago I spoke with the lead developer of Sandstorm, and he told me all about the single-player campaign they were working on. It’s also, frankly, a bit light on features. This undeniably spectacularly multiplayer FPS is also gruelling to the point of being traumatic, and if you don’t have eyes like a telescopic eagle, you’re going to spend a lot of time sat around watching other people having fun. Co-op mode also features various unique game modes where you and your compadres must fight off waves of enemy AI, including the zombie-like ‘Frenzy’ mode.I wish I could like Insurgency: Sandstorm, but unfortunately I bounced off it harder than a bullet off the side of a tank. Various game modes are available, including the classic ‘Push’ where one team must defend a series of objectives whilst the attacking team attempts to take them, the more competitive geared ‘Firefight’ mode where both teams fight over three objectives, team members only respawning if an objective is captured, and the more instant respawn Deathmatch-esque ‘Domination’ mode. radioman) can call in: including drone bombs and poison gas for the Insurgents and chopper support for the Security forces. The game is somewhat asymmetric in nature – with one team playing as the Insurgents, the other the Security forces, both having different weapons and support that the commander class and observer (i.e. The array of weapons and loadouts for each class is hugely customizable, and offers massive room for experimentation. The game has some of the most brutal combat of any First-Person Shooter currently on the market, thanks to its vast array of realistic weapons and damage modeling (higher calibers make heads explode!) and superbly explosive sound design. Both are great experiences, and here at WePC we consider the game to be one of the under appreciated gems of the last few years. Insurgency Sandstorm is a hardcore tactical multiplayer shooter, that also features a co-operative mode against AI.
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