Restock Munitions - The Celestra carries two munition hardpoints which it can swap out with nearby friendly ships. I encourage people to experiment with different combinations of veterancy and officer buffs. There are a number of combinations that can turn otherwise unassuming fleets into extremely powerful ones. Adding the Elite bonus on top of this pushes it to 77.5 Squadron Evade, making Hanger Officer Elite Berzerk Viper Mk II's ridiculously difficult to kill. For example, an Elite Berzerk with 15 Squadron Evade will have this stack on top of the bonuses from a Hanger Officer, which can push Berzerks up to 62.5 Squadron Evade. The bonuses from veterancy do stack on top of officer buffs. When a Jupiter gains 3% Damage Reduction, it's innate DR goes from 25% to 28%. Also to note, bonuses are additive in nature, not multiplicative. Note that the Celestra being a non-combat ship will not be able to get the extra 2 exp from damaging or destroying hostiles, however it will still slowly gain experience from tagging along.īenefits gained from veterancy do not stack with each rank up when a ship moves from Experienced to Veteran, the new bonuses provided at Veteran will override the ones previously gained from Experienced. This makes for a potential of 6 exp per ship in a fleet when a battle is manually engaged. The veterancy levels are Experienced (15 exp), Veteran (40 exp) and Elite (80 exp).Īuto-resolving a match gives 3 exp to each ship in the fleet, whilst controlling the battle manually gives a minimum of 4 exp to each ship, with the opportunity for 1 exp on a ship for damaging an enemy capital, and another 1 exp for destroying an enemy capital. With enough experience, a ship will gain passive bonuses aimed at making the ship perform it's role even better. When enabled, all Colonial ships in the main campaigns (Core campaign Broken Alliance, Sin
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